Use the 3D Object Builder tool to create 3D Objects by associating 2D Polygons that overlap from section to section. The required input is an image file (or window) and a corresponding polygon file. After the program attempts to associate the 2D Polygons into 3DObjects, the object numbers assigned to each polygon are shown inside the polygon. The first number is the object and the second number is the polygon number. You can make corrections using the functions in the Correct window. When all associations are correct, you can save various types of information about the 3D Objects.
Open this window by clicking 3D Object Builder on the 2D Polygon Finder window.
Use |
To... |
File |
Save and load object association files.
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Measurements |
Analyze the current object list and save the results as text files.
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Model |
Save model information for visualization in 3D Model and other packages.
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Input Image |
Input an image file name or a window number. If a window is loaded, you can check to make sure that it has the correct association. You must enter the input file before you enter any other fields. |
Polygon Data |
Load polygon data. The polygon data must be created using Edit Polygons or 2DObject Finder before running this program. The data can be loaded from a disk file by clicking on the Polygon Data button or it can be associated with a window. Once the polygon file is specified, the Create Objects button is active. |
Details |
Specify the Z and time point region information. |
Wavelengths |
Measure Objects for multiple wavelength data. If you want to make sure that the association is made correctly, you must work with one wavelength at a time. |
Color Objects By Wave |
Assign colors to objects based on the wave to which the objects belong. When deselected, colors are assigned to objects by cycling through the list of available window graphics colors (about 12 colors). |
Maximum Z Gap |
Specify the maximum Z distance to search for an association. When searching for associations, the 3D Object Builder will not jump a larger distance than the Maximum Z Gap to find another polygon. |
Build 3D Objects |
Associate the 2D Polygons into 3D Objects. |
Correct |
Reassign a polygon to an object if the Create Objects tool assigns the wrong polygon. Specify the Current Object as the object number to fix, then choose the Correct button. A list of the sections that contain the object along with the associated polygon is displayed in the Correct Object List dialog box. You can edit the polygon number for that section. If there is no polygon from an included section in the object, change the polygon to zero. If a section was not included that should have been, you can add it by entering the section number followed by the polygon number. Only one polygon per section can be included in a single 3D Object.
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